Previous arrow


Maureen Flynn-Burhoe 
Digitage Web 2.0
Digital pigment print on canvas
15" x 24"
Printed onto canvas, varnished and stretched onto a 1.5" gallery ready frame.

See more Digital Imagery gallery

Digitage Web 2.0 Layered Adobe Photoshop Image

I am pleased to announce that "Digitage Web 2.0" was juried into The Federation of Canadian Artists - Federation Gallery Digital Exhibition- Granville Island, Vancouver - Nov. 25-Dec. 7, 2014

"This image combined multiple digital layers including the original pencil sketch of brain neurons, synaptic gap, starry night, Web 2.0 icons, clouds and text, using Adobe PhotoShop layering capacities. I called the process of creating a bricolage or collage using digital technologies, digitage.

This image was published in the journal Communications of the ACM (CACM) as an illustration for an article in their April 2013 issue titled "The Evolution of Web Development for Mobile Devices."

I wrote this entry on Flickr when I uploaded my January 2012 version:

"Logos from Web 2.0 are caught in the web somewhere a starry night, clouds, science fiction landscapes of our inner space, the synapses of the brain, the virtual space that is not abstract, imagined or really real.

Web 2.0, is a term coined by Tim O’Reilly in 2004 for a series of conferences on a revivified Internet. O’Reilly (2005) in what is now considered to be his seminal article claimed that, “If Netscape was the standard bearer for Web 1.0, Google is most certainly the standard bearer for Web 2.0 (O’Reilly 2005). He contrasted Web 1.0 with Web 2.0 by citing examples: DoubleClick vs Google AdSense, Ofoto vs Flickr, Britannica Online vs Wikipedia, personal websites vs blogging, domain name speculation vs search engine optimization, page views vs cost per click, publishing vs participation, content management systems vs wikis directories (taxonomy) vs tagging (”folksonomy”) and stickiness vs syndication. The conceptual map his team devised provides a sketch of Web 2.0 showing social networking sites, wikis, communication tools, and folksonomies.

Although some argue that it does not exist as anything more than geek jargon, for this new user, it is a promising and surprising paradigm shift in the Internet and in software development. I began blogging using Web 2.0 freeware in September 2006. Numerous users like myself have access to sophisticated, ever-improving software technologies since the cost of development is shared among enthusiastic nerds and geeks (in a good way). Freeware on Web 2.0 is not proprietary by nature but is capable of generating huge profits because of the viral way in which users share in the development, marketing and growth of the product while improving connectivity and in content in the process.

NB Original Digitage Web 2.0 December 5, 2006 www.flickr.com/photos/oceanflynn/315385916

Selected webliography

Tim O'Reilly, 2005. "What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software". Uploaded 09/30/2005. Accessed January 6, 2007.

See Digital Gallery